Part 1: Disabilities In most games in order to create a character you need to possess certain levels of various character attributes. But instead of saying that “due to X race (or monster) not having an attribute level of Y, it’s not playable” why not look at various attributes and find interesting ways of working around the deficiency. Strength defines how much a character can physically pick up and carry around with them. It also defines how easy it is […]
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